
Explore the darker side of Mars – Navigate a functioning Mars base in a game that uses non-fiction elements to immerse players in a believable setting.

Terrifying visions and monstrous apparitions will make you question what is real and what is not as the very fabric of reality threatens to tear at the seams. Experience true cosmic horror – With your only hope of rescue hundreds of thousands of miles away, you will be forced to explore the real-world fears of isolation and paranoia, enhanced with supernatural elements and cosmic horror.Visions, hallucinations – or is that even what it is? Is this real… or are you slowly descending into madness? You begin seeing and hearing things that aren’t there. Crucial systems are malfunctioning, the greenhouse is filled with a strange mist and the rest of your team has yet to return from their EVA mission. Soon you discover strange and unusual setbacks. Your job is simply to keep the lights on until the transport ship Cyrano arrives bringing with it a new team to take over your duties. You are Shane Newehart, a technician stationed at the Invictus and your security clearance means you are completely unaware of the existence of the mysterious signal. In secret, the corporation began construction of Invictus, a state-of-the-art Mars research outpost designed to identify the true nature of the message.

Orochi management immediately concluded that the discovery was too sensitive for public knowledge and moved to keep it hidden. Their analysts broke it down and determined it was of intelligent origin. The message confounded Orochi scientists. It will be showcased as part of the Indie Arena Booth, Hall 10.1 A-020.A mysterious signal has been recorded coming from the red planet. The blood pumping “reality wreck” trailer which can be viewed here gives us a glimpse into Moons of Madness intricate conundrum where main character Shane Newehart lives on Mars an edgy life where the lines between reality and fiction can shatter and blur at any moment.Ī playable version of Moons of Madness will be available to the Gamescom audience later on this month. At the same time we have invested a lot of time and energy mastering Unreal Engine 4 to create a realistic Martian world, which is perfectly illustrated in the high production value and stunning visuals found in the launch trailer.” Lovecraft, it was easy for us to anchor the game with solid references from his visceral story telling material. “Moons of Madness is more than just a sci-fi psychological horror game, it’s a project that the team has been brewing for a long time and aspires to redefine the genre by immersing the player into the character’s psychology and its mental illness,” said Ivan Moen, CEO, Rock Pocket Games.


Players are exposed to hallucinations and visions they play through as part of the game. An innovative feature called “Zone Outs” that simulates Lovecraftian madness.Combining hard science, based on meticulous analysis of NASA and Space X research, with Lovecraftian horror.To render this lyrical experience on screen, Moons of Madness rely on three main core mechanics:
