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But I also liked deploying it as a backup while sneaking into a facility, giving me a quick way to deal with guards I suspected might cause trouble while infiltrating. You place it in a separate location so you can sync up shots on guards you otherwise can't see. Using it is almost like playing a cooperative game with yourself. The automated turret, however, is extremely cool. I found the drone was only intermittently useful, as many locations where it feels natural to deploy it are protected by invulnerable radio scramblers that render the drone inoperable.
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The latter includes a reconnaissance drone and an automated sniping-turret designed to enable synchronised kill-shots. Succeeding in a challenge nets you additional income to spend on new weapons, weapon mods, and gadgets. Each mission has its own set of challenges: killing targets in different ways, getting ten kills over a certain distance, killing ten counter-snipers with melee sneak attacks. Like Hitman, these contracts are built with replayability in mind. The design is clearly inspired by IO's recent Hitman trilogy. The puzzle-like structure of these missions elevates Contracts 2 beyond a simple head-popping simulator.
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